Palworld server hosting in Brussels

Your world stays online when the host isn't playing. Up to 32 players, crossplay with PS5 and Xbox, from €10.99 a month.

Palworld server hosted in Brussels by OnPowered
PALWORLD MEGA

PALWORLD MEGA

3 vCores
8 GB DDR4
30 GB SSD NVMe
1 to 4
€10.99
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PALWORLD GIGA

PALWORLD GIGA

4 vCores
12 GB DDR4
40 GB SSD NVMe
up to 8
€14.99
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PALWORLD HYPER

PALWORLD HYPER

4 vCores
16 GB DDR4
50 GB SSD NVMe
up to 16
€19.99
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PALWORLD LEGENDARY

PALWORLD LEGENDARY

6 vCores
24 GB DDR4
70 GB SSD NVMe
up to 32
€25.99
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No commitment. −5% quarterly, −10% half-yearly, −15% yearly. You can switch plans later without losing your world.

OnPowered mascot: why choose OnPowered for a Palworld server

Why OnPowered for your Palworld server?

In co-op, the world lives on the host's PC and stops at 4 players. When the host logs off, the Pals at the base stop working and nobody else can get in. A dedicated server runs all the time: everyone plays when they like, up to 32 players.

You don't pay per player: the limit is set in the panel, and you pick the plan by how much memory your group needs. The Hyper plan (16 GB) matches Pocketpair's own recommendation for a dedicated server.

How much RAM does your group need?

Palworld is hungry for memory. Pocketpair recommends 16 GB and warns that with 8 GB the server boots but is more likely to crash from running out of memory. What drives RAM up: players online, bases, and the Pals working in them.

Your groupSuggested RAMPlan
1 to 4 players, one or two bases≈ 8 GBMega
Up to 8 players10 to 12 GBGiga
Up to 16 players, several guilds16 GBHyper
Up to 32 players, big bases24 GB or moreLegendary

Ranges published by Palworld hosts in 2026, checked against Pocketpair's official server guide (version 1.0.4). They assume a scheduled restart, see below.

Schedule a restart: the fix for RAM that keeps climbing

On Palworld, server memory grows with uptime, even without new players. Hosts still see it after 1.0. The fix: a save followed by a restart at a set time. You set it up once in the panel and it runs on its own.

1

Create a schedule

In the panel, Schedules tab, Create schedule button. Every 12 hours is a good start. On the Mega plan (8 GB), go to every 6 hours (*/6).

Minute        0
Hour          */12
Day of month  *
Month         *
Day of week   *
2

Task 1: save the world

Add a Send command task with the command below. The panel console talks to the server over RCON, so the command goes straight to the game.

Save
3

Task 2: restart

Add a Send power action → Restart task with a 30-second time offset, so the save has time to finish.

4

Tell your players

Pick a quiet hour (5 am rather than */12 if your group plays in the evening) and post it in your Discord. A restart takes one to two minutes.

Turning raids off (bEnableInvaderEnemy=False) is also said to slow RAM growth, according to several players. Pocketpair hasn't confirmed it.

Crossplay: Steam, Xbox, PS5 and Mac in the same world

The Palworld dedicated server accepts players on Steam, Xbox (and the Microsoft Store PC version), PS5 and Mac. For consoles, Pocketpair requires a "community server" that shows up in the in-game list, and yours is one. PS5 and Xbox players find it by name under Community servers; Steam players can also type the address and port shown at the top of the panel.

Everything is set in the Startup tab: Server Name, Server Description, Server Password (recommended, since the server is listed publicly), Admin Password and Max Players (1 to 32). These values are written back to the config file on every start. To limit which platforms can join, edit the CrossplayPlatforms line in PalWorldSettings.ini (default: Steam, Xbox, PS5 and Mac).

Log in to Pterodactyl®
Pterodactyl panel of an OnPowered Palworld server, Startup tab

Import your co-op or single-player world

Your group already has dozens of hours on the host's PC? The world can move to the server. There's one catch: the host's character has to be reassigned. Take a server backup in the panel before you start.

1

Find the world on the host's PC

Close Palworld, paste this path into Windows Explorer and copy the whole world folder (Level.sav, LevelMeta.sav, the Players folder). This is for the Steam version: Xbox / Game Pass saves use a different format.

%LOCALAPPDATA%\Pal\Saved\SaveGames\<SteamID>\<WorldID>\
2

Upload it to the server

Start the server once, stop it, then upload the folder with the file manager or SFTP. If it contains a WorldOption.sav, delete it: otherwise it overrides your server settings.

Pal/Saved/SaveGames/0/<WorldID>/
3

Point the server at the world

Put the world folder's name in this file, then start the server. Guests get their characters back.

Pal/Saved/Config/LinuxServer/GameUserSettings.ini

DedicatedServerName=<WorldID>
4

Recover the host's character

In co-op, the host is stored under a special ID (…0001) that the dedicated server doesn't use, so they arrive as a new character. Let them join once, stop the server, swap the two characters in Level.sav with the community tool Palworld Save Pal (Player UID Swap), then upload the file again.

Save tools are made by the community, not by Pocketpair, and can lag behind game updates. Always work on a copy.

Bases and working Pals: the settings that ease the server

What loads the CPU on Palworld is the Pals working at bases: the server simulates every one of them all the time. The settings below are in Pal/Saved/Config/LinuxServer/PalWorldSettings.ini. Stop the server before editing the file.

BaseCampWorkerMaxNum

Working Pals per base: 15 by default, 50 at most. Setting every base to 50 is the most common cause of lag.

BaseCampMaxNumInGuild

Bases per guild: 4 by default, 10 at most. Pocketpair warns that raising it increases the load.

PalSpawnNumRate

How many wild Pals spawn. Pocketpair says it directly affects performance: keep it at 1 on a busy server.

ServerReplicatePawnCullDistance

How far around players Pals are synced, from 5000 to 15000 cm. Lower means less work for the server.

bEnableInvaderEnemy

Turns raids on your bases on or off. At False, there are fewer fights to simulate.

The rest of the gameplay

Same file: ExpRate, PalCaptureRate, DeathPenalty, bIsPvP, day and night length…

View of Brussels, where OnPowered's Palworld servers are hosted

A Belgian Palworld server host

The server runs in our Brussels datacenter: low ping from Belgium, the Netherlands and northern France. OnPowered is a Belgian company (OnPowered SRL, company no. 0802.812.679): Belgian invoice, payment by Bancontact, card or PayPal.

Support in English, French and Dutch, by ticket and on Discord. Playing Minecraft too? See our Minecraft servers.

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FAQ

Up to 32, the limit of Palworld's dedicated server. You set it with the Max Players variable in the panel, on every plan. What changes between plans is the memory: count on Mega for 4 players, Giga for 8, Hyper for 16 and Legendary for 32.

Yes. Your server is published as a community server, which Pocketpair requires for consoles: they find it by name in the Community servers list. Set a Server Password if you want to keep strangers out. The server and every player need the same game version.

Yes, if the host plays on Steam. Upload the world folder to Pal/Saved/SaveGames/0/, set its name as DedicatedServerName (in GameUserSettings.ini) and delete WorldOption.sav. Guests get their characters back; the host's has to be reassigned with a community tool, as explained above.

Palworld's memory use grows with uptime. After a while it hits your plan's limit. The fix: a schedule in the panel that sends Save and then restarts the server every 6 to 12 hours. If that isn't enough, the next plan up gives you more headroom.

Often it's the working Pals. Every base Pal is simulated by the server, and full bases (up to 50 Pals each) put a heavy load on the CPU. Keep BaseCampWorkerMaxNum reasonable and don't build too many bases. If it keeps happening, open a ticket and we'll look at the load with you.

Not on the server side. According to Pocketpair, server mods currently only work with the Windows edition of the dedicated server, and yours runs the native Linux build. You can let players with client-side mods join with bAllowClientMod.

The panel lets you create full server backups (2 to 7 depending on the plan), restore them and download them. With bIsUseBackupSaveData=True in PalWorldSettings.ini, Palworld also keeps its own copies in the world's backup folder.

The server updates on every restart (Auto Update variable). If your players can't get in after a patch, restart the server from the panel: your scheduled restart does it too.